Game
The Springlock: Aftermath

1 month ago

It's springlin time! @FazbearGameverse




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Making UI things in Unity is fun

Main Nights is almost finished, now we are working on more assets to replace the placeholders and creating more in-game content. We are also preparing for the beta test phase and making the first teaser trailer.

Everything is taking shape!

The Unity port is technically done, now I'm working on more content for the base game.

After 1 week of silence I have made BIG progress. Unfortunately, I can't show anything because most of it's spoilers and backend stuff, but this progress makes the game get closer and closer.

I hope to make an interesting devlog soon!

The base gameplay for the 4 main characters is done, so the main game is already playable! I just need to create new assets and replace placeholders to make the game look the way it should.

There're 4 more secret characters to do.

So the other 4 secret characters are now done!

I made a simple custom night menu to debug the gameplay faster, also the beta testers can easily test the game. A big important part of the game is done, but there's still a LOT to do!

Well I made a little cutscene system for the main nights. A cutscene could be presented in a night level as an intro (before start the night) or an outro (after complete the night).

Enjoy the placeholder video!

thank you @Nephryte

What would you like to see in The Springlock: Aftermath that you haven't seen in other FNAF fangames?

Let me know in the comments!

In these days I have worked on the first character mechanics, and finally its gameplay is finished!

I will show its gameplay another time, for now you can see a bit of its script inspector and the awesome render placeholder of the character.