Time for your updates to how this project is going. And I have to say, there’s been some good improvements. The big update to development is that the game now has save data. Which means that now a custom night is possible over having to beat a hard mode of the game. I also got another part of the game finished, but due to the possibility of spoilers I won’t discuss it quite yet. I just have to get the voice actor for this game on board to do his lines. And from there it’s just the final challenge of the game to program, and finishing the extras menu. So hopefully here soon you guys can play the full game, and I think what I will release you guys will really enjoy. I know I keep saying this and then stopping development for a little bit of time over and over again, but hopefully see you guys in the full game…
Next up
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Here's another one of the tip pages, to show that I'm not ded lmao:
DECOMMISSIONED
PROJECT REVITALIZED TEASER 2
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
F2
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
New Screenshots There are some new screenshots for all of you to enjoy.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
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