Time for your updates to how this project is going. And I have to say, there’s been some good improvements. The big update to development is that the game now has save data. Which means that now a custom night is possible over having to beat a hard mode of the game. I also got another part of the game finished, but due to the possibility of spoilers I won’t discuss it quite yet. I just have to get the voice actor for this game on board to do his lines. And from there it’s just the final challenge of the game to program, and finishing the extras menu. So hopefully here soon you guys can play the full game, and I think what I will release you guys will really enjoy. I know I keep saying this and then stopping development for a little bit of time over and over again, but hopefully see you guys in the full game…
Next up
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PROJECT REVITALIZED TEASER 2
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
One last screenshot for all of you to enjoy...
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
New Screenshots There are some new screenshots for all of you to enjoy.
9:30 PM 7/2/18
Horde Revitalized is out, forgor to link here lmfao: https://gamejolt.com/games/PROJECT-REVITALIZED/347280
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