Game
One Night at Bud's: Revitalized (Retconned)
7 years ago

IT'S THAT TIME AGAIN...


Time for your updates to how this project is going. And I have to say, there’s been some good improvements. The big update to development is that the game now has save data. Which means that now a custom night is possible over having to beat a hard mode of the game. I also got another part of the game finished, but due to the possibility of spoilers I won’t discuss it quite yet. I just have to get the voice actor for this game on board to do his lines. And from there it’s just the final challenge of the game to program, and finishing the extras menu. So hopefully here soon you guys can play the full game, and I think what I will release you guys will really enjoy. I know I keep saying this and then stopping development for a little bit of time over and over again, but hopefully see you guys in the full game…



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One last screenshot for all of you to enjoy...

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

A new screenshot has been added...

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Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

9:30 PM 7/2/18

Another teaser... For all of you who missed Bud’s stream last night, (also happy birthday to him), here’s that teaser that I sent him. Have fun speculating on how the game will work. ;)

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...