Game
The 8 Sins New Hell Order




4 years ago

It's time for #indiedevhour

In brief:

- improved background of the main menu and loading screen;

- concepts for a new look (but this is for the patch after the full version of the game);




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Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.

Also, some concepts for the incoming major update.

I making Stream as a part of Steam Next! You can take a look, chat and have fun!

https://steamcommunity.com/broadcast/watch/76561198043817865

Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.

In short:

- code for shooting and casting spells rewrite;

- orcs added, opponent type: brutes;

- new model of protagonist

- opponent control

Demo V 0.2.0 is available!

A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!

Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.

Also, some people are interested in the city-builder module tot he game.

In short:

- new model of the protagonist in-game;

- presenting contraptions

- the story will be told through comic

Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.

Also, the logo and graphics of the game page may be changed.

The new version is released where I focused on improving the A.I. player.

Also here are some concepts for an incoming major update.