Next up
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Because of the incoming Steam Festival of Strategy games, I decided to make this project a major and also because working on AI player takes too much time.
Also, the logo and graphics of the game page may be changed.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
I making Stream as a part of Steam Next! You can take a look, chat and have fun!
https://steamcommunity.com/broadcast/watch/76561198043817865
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
A halloween update V1.0.21 available on sale 25%
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
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