Next up
The base structure of the character models and the scenario are ready.
[Now is the phase of applying details]
Update on 'Porto Castelo'!
After a while of having released the Alpha of the game, I noticed that the game needed to be restructured.
It still needs some tweaks (which are already being done), but I'll be back to developing the first chapter of the game.
Sorry for the long silence, my PC had broken.
During that time I thought it would be good to rebuild the game.
Here's a little test of some mechanics that are practically ready.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
An infected room from the second part of Cybel ! Are you up for some cleansing?
Regional Bulbasaur. #Pokemon
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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