





The base structure of the character models and the scenario are ready.
[Now is the phase of applying details]
Next up
Sorry for the long silence, my PC had broken.
During that time I thought it would be good to rebuild the game.
Here's a little test of some mechanics that are practically ready.
​Update on 'Porto Castelo'!
After a while of having released the Alpha of the game, I noticed that the game needed to be restructured.
It still needs some tweaks (which are already being done), but I'll be back to developing the first chapter of the game.
🧸
FUNDRAISER LIVESTREAM #SaveJim
topology of our main character model so far
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?











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