I started making it when I was only 5 years old, that’s when I came up with the idea. I used my mom as a play tester and would draw out the levels on a whiteboard and have her try to beat them. The game was simpler back then, but it still had the same objective, it also had enemies. I don’t really remember how I got the idea for this game, I think it was from Indiana Jones. I used to watch my older cousin (who was 10 years older than me) and my dad play Indiana Jones.
I took a break from the game from the ages of 7 to 11. At 11 I started designing levels again and creating more game objects. I then got a whiteboard for my birthday and drew the levels on the whiteboard.
At 13 my mom hired a programming teacher for me and my sister. After creating two simple games of his choice with us, he asked us to chose a game we wanted to make. I chose that game, which I called “Escape From Jail”. This was the first time I turned my game into a video game. At 16 I stopped having classes with him because we moved somewhere else.
When I was in high school I took a computer science course. I also programmed the game on my own using Java. I got very close to finishing it, but didn’t.
In college I started to program in using C++, but I was kind of busy with my classes so I abandoned that project.
Near the beginnings of this year I wanted to make that concept into a game again. I was looking for a software that makes it easy to create games. I found Game Maker Studio and starting near the end of April, 2017 I began to make my game again. I finished it on November 17th, 2017.
Next up
art comission.
Chiaki Nanami!
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Explosive domino effect
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Colorful Fox
Happy Late Easter!
ooh yes..










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