
its what im working on atm:
A little more info :) Its a c64 game, roguelite, I was pondering about to make pure roguelike, but since im fresh in c64 game dev and have to learn a lot, ive decided ill go a bit easier way.
So here i am :)
Next up
So.. anyone interested to make some extreme low 21px h anims ? :D ( as you should, but you dont see... 2 knights... fighting :) )
Things cleared up a bit - as for my code skills:) But not for code itself :D ITS A MESS i must say. But weirdly... progress is going swell. Slowly but steady. What i have atm. walking (obv :D ) items generation, loot, working on using, wearing them.
art comission.
"Our work is never over" they said.
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Regional Bulbasaur. #Pokemon
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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