
Things cleared up a bit - as for my code skills:)
But not for code itself :D ITS A MESS i must say. But weirdly... progress is going swell. Slowly but steady.
What i have atm. walking (obv :D ) items generation, loot, working on using, wearing them.
Next up
So.. anyone interested to make some extreme low 21px h anims ? :D ( as you should, but you dont see... 2 knights... fighting :) )
its what im working on atm: A little more info :) Its a c64 game, roguelite, I was pondering about to make pure roguelike, but since im fresh in c64 game dev and have to learn a lot, ive decided ill go a bit easier way. So here i am :)
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Coming Soon...
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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