Hello everyone, hope that you've all been doing well. I'm here to give everyone some news related to projects that I've been working on. I tried making devlogs a couple of years back (either 2023 or 2024, I don't fully recall) and it didn't really work out due to me either forgetting or getting too busy to remember them. So hopefully, these devlogs will be a recurring thing, just to keep you all in the loop on what's been happening with my projects. Expect these to be published at the end of each month, so this one is the January Devlog at the end of January, the next one will be the February Devlog at the end of February, etc.
I'm posting this on the Headspace Night game page since I figured most people who are following me are also following Headspace Night, so this will be a reliable way for this to reach everybody. Plus, one of the projects I'm talking about in this devlog is Headspace Night-related, so I have that excuse too.
With all that out of the way, let's go over the first project I wanted to talk about:
[REDACTED]
This first project is a fangame that I've been working on for some time. [REDACTED] is not the name, by the way, I simply don't want to give away the game's name yet. However, I will talk about the game's production. It's somewhat close to finished. The main night gameplay is pretty much fully done, much of the assets are finished. There are just a few set of assets and animations that need to be made, and some miscellaneous coding portions of the game that still need to be done, some of which larger than others. Given that everything goes smoothly, though, you should expect this game's launch to be somewhere in around March. However, there's always a chance that something unexpected occurs, or that things simply take longer than anticipated. So with that said, March is the goal, but it is by no means the deadline for this game. It could take me into April or May, so don't hold your breath.
Now the reason why I'm not announcing this game's name right away is because it's something that I don't think will be fully supported upon first being announced (it's not Dormitabis btw don't worry). But the IP that it's based around is not seen particularly favorably online, so when the game does get officially announced, and more importantly, when it releases, all that I ask is for you guys to either give it a chance or at least watch a playthrough of it before talking down on the game. I doubt that I'll receive shortage of those when the game gets announced, but I hope that you guys can at least give it a whirl instead of judge it based off the IP that it's made off of.
Alright, let's move on to the next project:
Headspace Night Android Port
Yep, you heard that right. A Matt Warkoski game is actually getting an Android Port. Now before I say anything else, this will not be releasing soon. It's not in anywhere near a stable enough state to even be considered close to done, but it is being worked on. Not taking priority, since [REDACTED] is currently taking priority over it, but once that game releases, than the Headspace Night Android Port will be next on my list.
So, Headspace Night Android Port. Obviously, not everything from the PC version will be included in the port, but most things should at least be included. Sadly, the Jukebox is among the things that will need to be cut from the port, which means no custom music. Some miscellaneous visual effects will also need to be cut due to Android not supporting them. The big one is the perspective effect used in the office, which does not have Android support on Clickteam. However, it may get reinstated if an Android version of the effect is made available before the port's release. And of course, some other effects may also need to be cut out as well, but I'm not fully sure on which ones, and I'll need to be further into development to concretely know.
Now for the big question: why now? Well, simply put, Headspace Night is the only game that I feel I can reasonable make an Android Port for. Not only is it primarily mouse-based (most of my other fangames are keyboard heavy, which are difficult to adjust for Android Ports), it's lightweight (the game's mfa is only ~30 MB in size, which is very tiny), and it's a game that I'm still proud of. I also didn't buy the Android Exporter for Clickteam until very recently, so the option for a port wasn't possible until I ended up purchasing it.
Once again, the port will not be releasing soon, nor is it anywhere close to being ready. But it is in the works. And there'll be some other changes to that and the PC version of the game once it does drop. Now with all that being said, there's just one last project I want to discuss before wrapping things up.
JR's Endless
So JR's Endless was kind of a weird game, because I announced it unceremoniously, released it, then stayed radio silent about it for about a month. And that's mostly for two reasons: first, I didn't see many people playing the game after it released, which was pretty disappointing given how much fanfare Headspace Night had upon release.
But the other reason is that JR's Endless was actually one of my more smoother releases. The release version of JR's Endless had a few bugs, mostly confined in the Boss Section of the game, but aside from that? One patch later and I've heard no other issues of bugs being in the game. So there wasn't much that needed patching up or updating for the game after it came out. JR's Endless was very much a bug-free game, which, like, never happens for me. But that inadvertently lead to less versions releasing, and thus, less announcements and less traction for the game overall. I might make one more update to the game that adds something secret, as well as potentially adding in presets for the Boss Section, since I know that some have asked for those in the past. It's not a guarantee, but it might happen. For now, though, JR's Endless had a pretty bug-free release, but not much outside of that.
So that's about it for this devlog. Once more, I intend to make this a regular thing at the end of each month. I hope that this gives you all something to look forward to, especially [REDACTED]. That's the thing I'm most excited about, despite it likely going to stir a bit of backlash upon being announced. Though again, all I ask is that you all at least give it a chance before you hate it lol. After all, it's a project that I've been working on since late July-early August, even before JR's Endless started production!
In any case, that'll be it from me for today! Take care, everyone, and I'll see you guys again soon!















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