Game
DONTFORGET (Undertale/Deltarune Online Fangame)
6 years ago

January Progress Update


Howdy, folks!

Today marks the 3rd anniversary of Uppertale, which was the first Undertale fan-game I worked on before creating Don’t Forget. It was a fan-game which took place in a post-pacifist timeline, where monsters lived on the surface together in a small village.

5d0957b99f7e9.png

Looking back on it, I don’t believe it was a very good game, but there seems to be a lot of people who liked it for some reason. It’s strange to see how far we’ve come since then, and I’m very thankful for the journey this community has taken me on. To celebrate, let’s look towards the future with some piping-hot DF news!

Story Mode:

Let’s start with how Story Mode has been doing. For the past few weeks I’ve been mainly focusing on finalizing the plotline, and I can now confirm that the game will have a total of three chapters. They will release seperately throughout the course of the year, with each one containing a unique world to explore, with collectables to find, characters to meet, and side-quests to complete. I anticipate each chapter to take around 2 hours to experience, so expect about 6 hours of playtime in total per playthrough.

The process of replacing old assets has also begun, so the game is now looking a bit closer to the final product. The houses in town have been redone, and other sprites have received minor touch-ups as well.

5d0957ba783c0.png
5d0957bb1aaeb.png

One thing in particular that I’ve been wanting to change for a while is the aesthetics of the battle system. In the Story Mode Demo it looked too plain and almost identical to Undertale, which just seemed kind of lazy, so I’ve decided to finally improve it. Here’s what it looked like before:

5d0957bbd9107.png

And here’s what it looks like now:

5d0957bce40f2.png

The background will now change to reflect the environment the encounter is in, and enemy sprites have been replaced with new ones. The buttons along the bottom have also been changed. Hopefully this makes battles in DF look more unique than they did before.

As for the release date of Chapter 1, I’m not really sure. I addressed the release in a previous devlog, but I’ve been reconsidering some things lately that would push back the release of the game. For example, cutscenes.

At the start of development I intended to have cutscenes in the game, but I ended up scrapping the idea. However, I think cutscenes would actually help a lot with story elements and make certain scenes a bit more dramatic, and so I’d like to add them.

The cutscenes won’t be too complex or anything, probably on the same level as Deltarune’s intro, but the artwork and voice-acting for them would take quite a bit of time to put together regardless. As such, I can’t say a concrete release date for Chapter 1, but at this moment in time I’m aiming for March-April. I hope that suffices.

Multiplayer:

Now, let’s move on to Multiplayer news! I have quite a bit to share about it!

As you may know, I’ve been conducting multiple polls throughout the past few weeks asking for opinions on certain aspects of multiplayer, and thanks to that, it’s been coming along nicely. Thank you to everyone who participated in those!

However, one major feature of the new Multiplayer that I’ve yet to mention, and that I’m very excited to share, is that it has its own unique storyline, seperate from the Story Mode!

In Multiplayer mode, you’ll be able to go on the “Master Quest”, a journey to find the universe’s ultimate power before someone else finds it first. Seek out the 12 grey doors that are scattered throughout the overworld, and unlock them to discover new areas with collectables to find, secrets to discover, and new bosses to fight! Some of the areas are completely new, while others are based on pre-existing locations. For example, this area is based on the Void from the Old Beta:

5d0957bd7d46e.png

Each area will also have its own unique enemies to encounter that you won’t find anywhere else!

5d0957be48d09.png

You’ll be able to start playing the first three areas of the Master Quest when Multiplayer releases alongside Chapter 1. The remaining areas will be added as the other two chapters come out. I hope you look forward to it!

5d0957bedd9b0.png

Conclusion:

Well, that about wraps things up! Thank you to everyone who’s been supporting the game lately, especially those of you who’ve been around since Uppertale. It’s great to be on this adventure with you, and I hope you continue to stick around to the very end!

I’ll be hard at work on DF after this, so updates on GameJolt might be a bit scarce until February. If you want to keep up with the game, I post stuff often on the official discord for the game, which you can find an invite for in the description. I’m there pretty much every day so you can find me there if you’d like to chat!

Until then however, thanks for reading, and happy anniversary to Uppertale!

5d0957bf497d5.png


32 comments

Loading...

Next up

❤ DONTFORGET - April 2024 Progress Report ❤

(Read inside for a status update on v2.8.0, featuring a showcase of the new party member system, a look at the new magic system, two new character reveals, and more!)

❤ December 2023 Progress Report ❤

(Read inside for a status update on the project, an overview of our latest trailer, a look at new additions coming to the game, and a few words on what the future holds!)

❤ DONTFORGET - May 2024 Mini Status Update ❤

(Read inside for the latest information on v2.8.0's development, the changelog for the new v2.7.9c patch, and some thoughts on DF's eighth anniversary!)

❤ DF CONNECTED v2.7.9 is available now!

This patch serves as the definitive version of 2.7, featuring an updated skill system, a redesigned bestiary, a new battle log for PvP, improved pacing, QoL changes, and more!

(Read inside for the full changelog!)

We promised that Harlow would get a haircut if they made it through Round 2 of the OC Poll, so we (reluctantly) delivered...

Check out Harlow's new cut!

❤ DF CONNECTED v2.7.11 is available now!

This patch adds a new auto-reconnect function for online play, introduces the new-and-improved DF Editor 2.0, and includes many QoL improvements and fixes!

(Read inside for the changelog + new EoS information!)

❤ DF CONNECTED v2.7.7 is available now!

This patch adds three new costumes to the game, expanded Latin alphabet support, Cyrillic alphabet support, custom name colors, gameplay and QoL improvements, and more!

(Read inside for the full changelog!)

❤ DF CONNECTED v2.7.8b is available now!

This patch adds three new costumes to the game, a new save file backup system, improved cyrillic alphabet support, quality-of-life improvements, and more!

(Read inside for the full changelog!)

❤ DONTFORGET - August 2024 Progress Report ❤

(Read inside for a status update on v2.8.0, featuring a closer look at Cyber World, followed by reveals for new enemies, a new vessel, and a new area! A new patch for the game, v2.7.10c, is also out now!)

❤ DONTFORGET - January 2024 Progress Report ❤

(Read inside for an announcement regarding v2.8.0's release, a closer look at the community server system, and a reveal for a new playable character!)