Game
Jelly Session - Music Sandbox
2 years ago

Jelly Session Release 0.2.0 - First Major Update


This update is the culmination of a multi-month journey of experimentation and insanity to bring forward something that we weren't 100% sure was possible: Procedurally Generated Music. This has several implications for the game's current state and all future updates as the direction that we'll be going will lean heavily into utilizing and improving this feature.

-Freeplay upgrades

In free play mode you will now be able to set various settings to generate your own background music to play along with. Each piece ranges in length depending on the settings, which include Instruments used, Beats Per Minute, number of notes per measure, and more.

-Challenges

A challenge mode has been added with 4 new challenges that operate as a tutorial for various scoring mechanics. The challenges are set with specific parameters, but the music itself is procedurally generated.

-Control improvements

Controls on gamepads are relatively untouched, but keyboards have been drastically upgraded. Playing music now makes you of all 3 lines standard lines of the QWERTY keyboard, or their positional equivalents. This means that if you move your fingers up one row, the music you're playing will go up an octave.

-Added a controls menu

The controls option currently only displays the current controls and it's admittedly kinda jank for the moment. We are currently working on a keybind remapping feature for a future release.

-Various art assets/UI improvements/bugfixes



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Chiaki Nanami!

Another house i made long time ago.

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

An infected room from the second part of Cybel ! Are you up for some cleansing?

My D&D art for my family so far (WIP if you couldn't tell)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.