Hello everyone, welcome to my devlog!!
Inspired the, funnily unintentional, CUD destroying everyones run in Customer's Awesome Head, I have made a third and final gamemode for RFreddy Pool Party Remix, Jeremy Mode.
What is Jeremy Mode?
Jeremy Mode is a gamemode in which, every frame, there is a very small chance for Jeremy to appear. If he appears, you have an amount of time (depending on how long you've been Pool Partying its higher or lower) to click on him so he may leave.
He makes a noise when he appears, that is low enough for you not to notice if you lose focus of it, but high enough for it to be distinguishable from the music.
In my opinion its kind of fun I played it a bit while playing a tower defense and I got paranoid LOL
I also made two new achievements to incentivize people try it out lol, one of them being the genuinely hardest achievement in the game I think (1 hour with Jeremy)
This was mostly just an exercise to try out Blocks on Scratch, so yk, W.
BE WARNED: The "Game Over" has gross noises and implications. So yeah. Gross consumption noise.
Future Projects
I'm going to update Customer's Awesome Head and Kill the Goldies with some slight QoL improvements and use the Autologin feature.
And after that I will work on my friend CopperMans game until the Summer in which I will make the updates for the Customer Unity Test Games of the Summers 2023 which have been needing the glowup for insanely long (mostly just achievements and a few more secrets)
And another project will be brewed from the shadows!
...until then, toodles!
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