JEVILSNIGHT V0.6.2 full changelog:
- fixed a visual glitch with diamondevil's diamonds sometimes appearing in the wrong scene.
- fixed a visual glitch with the login text sometimes appearing in the wrong place.
- jevil's killtimer now pauses while he is moving.
- clicking diamondevil's diamonds now makes them fall faster. this should fix any lethal rng.
- gave bombs a new visual explosion effect
- bomb explosions no longer layer in front of other bombs
- tweaked the visuals of jevil and dancing jevil
- every 6 diamonds fired, a diamond will spawn over diamondevil's location
- miscellanious balance changes
- overhauled the visuals of the secret night
- fixed janky save data code
- removed The True and Neo Chaos Mode
JEVILSNIGHT is now in a state that I am statisfied with, so I have no plans to update the game further. I removed TTNAC mode because I was unsatisfied with it, and working on such a difficult and potentially complex mode is not worth the effort for such a small game; keep in mind that the original game was made in a few weeks for a gamejam.
Thank you all for playing 
UEE HEE HEE!! 

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