Game
Belgrad: Curse of the Castle
4 years ago

Just a reminder for those who liked this game...


Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.

It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.



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Looking through some old files again. Apparently, I've been making games since 2006, at least. My high school days.

My pixel art sucked back then, but I kept at it, and didn't post games until 2010.

...and yes, that IS Slasher Kabuki.

If you don't want to buy a scanner or want to manually scale things down to 320 x 240, there's always Flipnote Studio. (...maybe.)

Drag the little box to the bottom-left, then take photos of your black-and-white ink work.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

Ever since the first boss, I've had graphics for this bulldozer.

Junkyards have bulldozers, and all sorts of old robots.

So, I'm putting the bulldozer in the junkyard as a minor enemy, as well as unused GFX from the scrapped convention level.

Understood?

That boss is now done, and implemented.

I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.

Time to do something else.

Screenshots for Belgrad: Curse of the Castle

When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.

He's a reporter named Mr. Snyder.

I could reuse these GFX, if I clean 'em up a bit.

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

Testing out a tentacle...

I have noticed and am fully aware of the similarities between my Robot Maid game and my previous Ninja games.

It shouldn't hurt to lean into it, but not go too far. It should still have its own identity.

What this guy has to do with both, figure it out.