Game
Belgrad: Curse of the Castle
4 years ago

Just a reminder for those who liked this game...


Back in 2019, I made a sequel to Belgrad: Curse of the Castle. That sequel is called Belgrad: Y2K.

It exists. It has nothing to do with a certain Post-Modern RPG. Whether or not it's good is up for you to decide.



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What? Did you think all robot maids had jet skis? Of course not. This one takes rides on top of a flying car.

I'm gonna have to draw scene-specific sprites for Pinafore, though. One doesn't simply stand on top of a car and not have that hair flap.

To quote George Lucas, "I might have gone a bit too far in a few places."

My only goal with this bot design was "something with missile launchers". Yeah, they're there. Just not in the hands.

I feel like I combined a Patlabor with Briareos.

Why does this robot get twin six-shooters? Because these robots can only keep so many missiles, but you never run out of energy blasts from six-shooters.

That, and symmetry, and they look cool.

Testing out a tentacle...

The ocean is merely a trapezoid, using one tiled surface.

She's not gonna be standing in the water. She'll be standing on something else, floating above it.

Screenshots for Belgrad: Curse of the Castle

I know it isn't a very lady-like pose, but it keeps her stable on a speeding vehicle.

Also, I don't need to animate walking in this section.

I think we did it, boys. Mode 7 can now have scaled sprites to go with it on Game Maker.

Now I just gotta see if there's a way to perfect the perspective system.

I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.