Game
Hanukkah Runner

5 years ago

Just about got the animations to a place where I will be happy, next real focus is going to be on dealing with the obstacles/challenges




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v1.0.9 - substantial update, plenty of quality of life improvements, graphical updates, menu with enter key, and much more.

https://gamejolt.com/games/Nebula-Fighter/587323

#devlog #update #release #retro #bullethell #shootemup #shump #pico8

Managed to get sliding animations into the game, still needs a little tweaking though and collision detection added in. A lot of the core functionality is now in, soon it will be to get level design started.

Release notes v1.0.2:

* Added option of outlines for obstacles

* Reduced darkening of obstacles

* Help boxes now appear in both directions

* Added extra tweak to sunrise and sunset

#hanukkah #retro #other #action #arcade #pico8 #devlog #released #update

Space Station: Alpha v1.4.0 has now been officially released @ https://gamejolt.com/games/Space-Station-Alpha/543319

Improvements:

* UX, splash screen, effects, text feedback, minimap

#released #retro #other #survival #survivalhorror #horror #roguelike #pico8 #pixelart #8bit #devlog

Work has started on remastering the original Space Station: Alpha with improved graphics and new functionality. Preview in the GIF.

#devlog #survival #survivalhorror #horror #retro #roguelike #permadeath #turnbased #scifi #2d #8bit #pixelart #pico8 #other

Final preparations are being made, audio needs a few tweaks now. Should be up just before Hanukkah starts.

#hanukkah #runner #devlog #gamedev #pico8 #pixelart #8bit #retro #other #wip

New version 0.2.1 has been uploaded, now covers about 4 out of the 8 days (a lot of missing obstacles at the moment). Still a few tweaks left to do to the background graphics, but visual look has mostly solidified now. Will keep chipping away.

So the game is now in a roughly playable state. Still a lot of obstacles and level design to go to flesh it out, then need to handle audio, menu, win/loss conditions and a bunch of other minor things.

Work continues on the graphics, it's starting to finally look like a game. I have a day/night cycle working with lighting. Still on a single "level" at the moment but that should change soon.