Next up
Managed to get sliding animations into the game, still needs a little tweaking though and collision detection added in. A lot of the core functionality is now in, soon it will be to get level design started.
New version 0.2.1 has been uploaded, now covers about 4 out of the 8 days (a lot of missing obstacles at the moment). Still a few tweaks left to do to the background graphics, but visual look has mostly solidified now. Will keep chipping away.
Work continues on the graphics, it's starting to finally look like a game. I have a day/night cycle working with lighting. Still on a single "level" at the moment but that should change soon.
Monster Trainer released!
The Dungeon Master has tasked you to find and train a stable of monsters.
Features: 9 monsters to find & train, care for 5 monsters, quests, random events, and battle codes
https://gamejolt.com/games/monster-trainer/616124
Just about got the animations to a place where I will be happy, next real focus is going to be on dealing with the obstacles/challenges
Starting at 17th Dec 2020 at 6pm GMT until the end of the year, the following will be 33% off:
https://gamejolt.com/games/PicoQuest-Darkness-Rising/544074
https://gamejolt.com/games/Space-Station-Alpha/543319
https://gamejolt.com/games/santas-silent-night/550752
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So the game is now in a roughly playable state. Still a lot of obstacles and level design to go to flesh it out, then need to handle audio, menu, win/loss conditions and a bunch of other minor things.
v1.0.9 - substantial update, plenty of quality of life improvements, graphical updates, menu with enter key, and much more.
https://gamejolt.com/games/Nebula-Fighter/587323
#devlog #update #release #retro #bullethell #shootemup #shump #pico8
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