Game
FNaF World XL
4 years ago

Just gonna say this right now: I haven't even gotten in the namesake of the next build, and already this is going to be the biggest content drop yet.




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Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

How about we change things up?

Suppose it's rude to come back doing polls without showing some sort of progress for it.