Next up
I'm going to finalize post jam version with this latest update. These screenshots reveal ground patches for clients and their houses in Gift Sharing mode.
As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.
I've made randomizer to randomize client's positions in some modes. With this, each play will be different.
Here are some shots from new mode called Gift Rain. Can you spot new enemy there?
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
I'm updating Krago's Kuest, expanding the world and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
Just like previous jams, I'm updating this game adding stuffs which didn't make it into the game before.
One or two of them are other clients: Cats and Dogs.
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam















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