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Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.
I've made Blok&Blak for Solo Dev Halloween Jam 9. In this game, you play as a demon who could push white or black blocks toward other blocks.
Here are some shots from the game for today's screenshotsaturday:
Get Blok&Blak here : https://darkbloodbane.itch.io/blokblak
Happy Devruary! Devruary Day 14 celebrates @baskaraeurgava
! They're an Indie game developer from Indonesia who created the EURGAVA franchise. We also have a question for the devs of Game Jolt: How do you know when a game is ready to ship?
I wanted to submit my Wolf art for today's #Joltober2023 (1st shot) but it inspired me to create another client for this game (2nd shot).
I've made Blok&Blak for Solo Dev Halloween Jam 9. In this game, you play as a demon who could push white or black blocks toward other blocks.
Here are some shots from the game for today's screenshotsaturday:
Get Blok&Blak here : https://darkbloodbane.itch.io/blokblak
I've made randomizer to randomize client's positions in some modes. With this, each play will be different.
Here are some shots from new mode called Gift Rain. Can you spot new enemy there?
rosa
My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
















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