[[ 0.8 list of changes ]]
This update is mainly bug, render, and performance fixes.
But it also reveals more of the story, and now features a PROPER saving feature, so you don't have to go through the entire demo every single time you reload or update.
That stupid FPS unlock I did earlier and thought was cool was removed - fixed to 60 instead. "Unlocking" FPS just made things run at incorrect speed and ironically create lags.
🖼 The parallax background has been improved
Added some sample settings (And the entire menu code had to be rewritten from scratch for that) and changed "Sound test" to "Extras" as it's no longer needed.
Reduced size. Yes. After the huge 82>15MB reduce we thought this was impossible - but no. We are at 18 now. Also used a new experimental algorithm that translates the code for example;
{"target":"...","opcode":gotoxy,"x":0,y"y":0,...}
to simply justb(...,gotoxy,0,0);
New compiler used. Boosts the performance by 300% 🚀
Most fight bugs are fixed and part of it is rewritten.
When fighting, part of the game now gets actually unloaded, saving some memory and stabilizing FPS.
FINALLY, something for the gameplay - The whole audio/visual experience has been remade to more fit the story, and about 10 extra minutes of gameplay and few easter eggs added.
So you see - 90% are performance improvements, but hey, it makes the game playable, right?
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