Game
FANTALE
3 years ago

Just realized - The shared version is still 0.5! I totally forgot to upload the 0.6 and 0.7 prerelease! I'm really stupid, sorry 😳

So anyway, I'm gonna finish 0.8 and upload that.
(read the article on what's gonna be new in 0.8)


[[ 0.8 list of changes ]]

This update is mainly bug, render, and performance fixes.
But it also reveals more of the story, and now features a PROPER saving feature, so you don't have to go through the entire demo every single time you reload or update.

  • That stupid FPS unlock I did earlier and thought was cool was removed - fixed to 60 instead. "Unlocking" FPS just made things run at incorrect speed and ironically create lags.

  • 🖼 The parallax background has been improved

  • Added some sample settings (And the entire menu code had to be rewritten from scratch for that) and changed "Sound test" to "Extras" as it's no longer needed.

  • Reduced size. Yes. After the huge 82>15MB reduce we thought this was impossible - but no. We are at 18 now. Also used a new experimental algorithm that translates the code for example; {"target":"...","opcode":gotoxy,"x":0,y"y":0,...} to simply just b(...,gotoxy,0,0);

  • New compiler used. Boosts the performance by 300% 🚀

  • Most fight bugs are fixed and part of it is rewritten.

  • When fighting, part of the game now gets actually unloaded, saving some memory and stabilizing FPS.

  • FINALLY, something for the gameplay - The whole audio/visual experience has been remade to more fit the story, and about 10 extra minutes of gameplay and few easter eggs added.

So you see - 90% are performance improvements, but hey, it makes the game playable, right?



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