Game
Imperial Times



6 years ago

Just some new background for the opening scenes.




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Since I have been working full time as a game developer, work on Imperial Times has slowed to a bit of a crawl, but here are a couple of screenshots from the naval battle system I have been working on.

I have been working the Imperial Times event system and battle system. The event system will produce various semi-random events as well as events that fire when certain condition are met. These can include revolts, poor harvests, and espionage.

The first demo (beta) build of the game has been uploaded here on Game Jolt today - May 23, 2019. As mentioned in the description, the empire management side of the game is very developed.

Just some new backgrounds for the opening scenes.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

So here's the first of the zodiac signs i will make for the next weeks.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!