Next up
I have been working the Imperial Times event system and battle system. The event system will produce various semi-random events as well as events that fire when certain condition are met. These can include revolts, poor harvests, and espionage.
Just some new backgrounds for the opening scenes.
Since I have been working full time as a game developer, work on Imperial Times has slowed to a bit of a crawl, but here are a couple of screenshots from the naval battle system I have been working on.
Just some new background for the opening scenes.
We are under attack!
Have a good Boi
I was bored, so... ManutKat.
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
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