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Testing out the Goal and Game Over sequences for Bub's Big Blowout! ^^
Wanted to try a different kind of model, so I modeled Blue and Magenta from Blue's Clues ^^
(Behind the scenes included)
I'm really happy with how I got them to almost look like cut-outs in 3D!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Reminder that tomorrow, I have a roughly 30 minute preview of Bub's Big Blowout's new music to celebrate Bub's birthday! ^^
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
Today I added the ability to choose your own character, instead of having them be set to the player number.
In addition to this, I've also added some unlock-able ones! (four of them shown in the post) ^^
Working on an Orchestral styled rendition of PAC-Village from PAC-MAN WORLD 2 ^^
I really like how it's turning out, so I wanted to share what's done so far! (it's using VSTs that I never really play around with too often, as well as audio sampling)
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
I added the ability to do tricks when you're on one of the floaty carrot trails! ^^
If you run fast into one of the trails, the tricks will add up to your maximum speed when exiting the trail, as the trails carry your momentum when running!
























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