Just to be clear, this version of the game is NOT the final build. if you feel this game is lacking in content, bare in some areas, or you found major bugs, do keep this in mind.
The full version will feature many things, one of those being more endings.
Next up
I'm here to tell you that I have lots of good news regarding SUBCON.FDS, first, my old computer, the one with the cracked screen? While it's certainly still cracked, I found a way for the screen to be visible despite not working on the computer itself.
Never thought I'd see the day...
Oh no what have I done.
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Hello, it's been quite a bit of time since I updated on this game (busy with many different irl things atm). But here's a short video giving a bit of sneak peak / showcase of some of what will be present in this upcoming game.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
And well...someone found one with the neutral ending...this patch should prevent you from encountering it...should be the last for real now...
Gonna be real, this really tends to be how gaming trends work.
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
You know, it's funny.
When I first started development on this game, I figured it was going to take me two and half months, three tops.










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