Next up
Re-organizing my gimp(free photoshop) file for all the enemy sprites in the game and thought I'd share some behind the scenes images I may or may not have already shared.
I think I have the second one but not so sure about the first.
Instead of doing what I planned to do (YET!! I'M STILL GONNA OK!!) I updated the tileset for the Studio (Ch2 location) a bit
I think the floor and wall distinction is MUCH clearer now and just feels "right", even if the old floor tiles were very pretty.
The new GUIDANCE DEMO has been out since the 1st of October! Have you had the chance to play it? And if so, what do you think?
https://store.steampowered.com/app/3168880/GUIDANCE/
The new demo for GUIDANCE is finally here!
https://store.steampowered.com/app/3168880/GUIDANCE/
This is a massive gameplay and graphics update, with a completely new progression system, reimagined bossfights, and plenty of tweaks!
#GUIDANCE is an original, meta, story-driven RPG
As happy as I am with this sprite, it's waaay too big for a regular enemy. Plus, I plan to have another iteration of the Bugsly species later on. I'll have to make a smaller version of this.
Takes up the whole damn screen lol, and it's not a boss
forgot to post this here.... lmao
Working on remaking the sprite for this absolute abomination of an enemy.
Think I might've posted about these guys before. If not well-
What do you think the furniture in the corner is?
This is still 100% the kinda thing I struggle to depict in this style but I feel like you can actually tell what it's supposed to be XD
Beware the forest's mushrooms...
Goofy Emma sprite that's actually used in the game (I wonder if anyone can guess where and why lol)
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