Game
KICK-BELL
27 days ago

KICK-BELL DEVELOPMENT UPDATE:


All of the new stages for world 1 are complete! ^^ I'm going to be working on getting to world 2's stages next! And then I can continue making the next 3 worlds.

Current Plans:

Before getting to world 2, I plan on adding a power up system! This is a way to add a bit more variety to the game, as well as adding a character select system! ^^

I also ran into a really bad glitch during development that crashes windows 😵‍💫

Working on trying to patch that and see what's causing it, but that will be fixed before I put out an updated demo!

Other than that one bug, development is going smoothly, and I hope to have an updated demo out (as well as the full release) soon ^^

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This was a big critique in the SAGE 2025 demo, so I wanted to tackle this first. I'm adjusting the stages to be smaller, and not be so zoomed out

(Note, the Adjusted version is not yet complete, so there's no stage outline, pink shadow, or enemies shown)

Been adding more enemies / characters to the game! Having a lot of fun with these! (still only sharing cropped screenshots for now! I might reveal what the game actually is sooner than expected though if everything goes well!)

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

it's hard to get a screenshot for screenshot Saturday without spoiling what this project even is yet, so I went to a closed in area so you can't see anything besides You and the grass.

I'm feeling generous today! Here's a little gameplay teaser ^^

#ScreenshotSaturday #GameDev

(Gameplay footage is still W.I.P, things may change between now and the future)

The SAGE 2025 Demo for KICK-BELL is NOW AVAILABLE!!

I hope you can enjoy the demo as much as I had fun creating it!! ^^

Guys, something is wrong with my copy of UNDERTALE

once again, it's hard to get a screenshot without spoiling what this project is,

so here's two screenshots that I feel doesn't spoil anything about what it is yet!

looks like a nice friendly flower and a happy cloud to me!

I was debating on posting this, but I feel like people have waited for an actual visual update for long enough ^^

JUMPSCARE WARNING

Updated the graphics a tiny bit ^^

I also added NPCs that you can talk to!

(not showing dialogue yet since I don't want to spoil anything)