After 349 days since reveal,
Devlog after devlog,
Music track after music track,
Enemy sprite after enemy sprite,
Lucid has officially started development on the demo.
no. more. stalling.
-LinkIncGames
After 349 days since reveal,
Devlog after devlog,
Music track after music track,
Enemy sprite after enemy sprite,
Lucid has officially started development on the demo.
no. more. stalling.
-LinkIncGames
Some custom icons I'm working on. Two are for spells, one is for the "Guard" command.
The Flipside's combat is very balanced has no issues whatsoever.
Some stupid Flipside art I just made.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
"Emma Lockheart"
Character I drew yesterday out of boredom :P
Oh whoops I disappeared for a month again.
Have a random dump of some images I found amusing.
Seal Island Intro! For #ScreenshotSaturday!
i forgot to change the status. should be downloadable now.
2 comments