Game
The Legend of Zelda - End of Magic


8 years ago

LakeTown and River Level in next update!




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Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Version 0.5.8 released! The Iron Axe is a usable/buyable weapon for the BotW costume!

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Version 0.5.9 Released! Silver Enemies and African Link! (2 Pictures)

African Link in the next update! Because #BlackLivesMatter (4 pics)

Version 0.5.5 Released! Beta option to use BotW Costume in menu! Click to use! (4 pictures)

Version 0.5.6 Released! BotW Costume is fully functional!