
Landscape! plus goofy ass walk anim
Next up
Current look at my new endo.
VatV8
current work
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Here's an Image of my Unreal game. don't know its name yet or anything about the lore, or really anything. I have an environment and i also have a working character but thats it.
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
i uhm yeah..
Pac-Man anyone?
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
New attempt vs old attempt. i think the new one is a lot better
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