
Next up
I tried to run the game on iPhone.
Most likely I will somehow make a port of the game publicly available in the future, but this is not certain.
An album was created in advance from the already finished tracks of my game. Currently 12 tracks are ready.
If anyone wants, they can listen by clicking on the link, or by opening the article and listening there.
In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev
Player's Shooting lvls. The higher the level - the more dangerous the player is for the enemies. Each level increases the number of bullets you have and the damage you can do with a bomb.
"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P
My characters.
A level selector sketch for my game
To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.
i assume this is better than a neon yellow painted arrow...
The old interface felt like a small puddle after the rain
The new one is more like a flowing stream, carrying the game forward and it now feels much lighter on phones
Hope you like it!












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