Map & character Design
I've been working the map , although we only have the office (the office only need props for get finished), once I'm done I'll start with the Surveillance Room.
Next week our lead modeler will start making the Hunter Ty/croz model.
We will also soon have an animated render of the animated ''Main Office'' so that it is ready within the game and as one of the menus of the game.
Engine
I was thinking about making the game in ClickTeam Developer Version, but not even with that the game would go well, it would just be laced with so many things that the game has animation, perspectives, mechanics, etc.
So as a final decision the game will be made in Unreal Engine.
Even if the game is heavy, I will try to make sure that the game is well optimized so that you can play it even if you have an old or bad computer
(the game will not be ready this year)
Finally, I've been working and improving my Workflow to bring updates from time to time and constantly, but I still don't plan to lower the quality of the project just because I want to finish quickly, so if I don't upload an update for a few days it's because I'm trying to give the map as much detail as possible with the team
Well with that information I retire, Have a Good Day, afternoon or night
-Sincerely Andrew Loopy & Psycho; Logical Team
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