Next up
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WE ARE BACK :D
There were some issues that affected the development (not anymore)
(Maybe) we will do an overhaul.
(Baldfirepeacausewhynot?)
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Hubieron algunos problemas(ya se soluciono igual xd)
Quizas haremos un overhaul.
(Guisantecalvoparalabuenasuerte)
MIND part 2(now is personal lmao).
I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.
If ya liked follow the game :P
DEMO 0.1 RELEASED
The demo have the 2 first levels and a section of the MIND level, hope ya like it :D
ENG and BR translation.
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.
New engine, new physics, testing parallax.
Minor key overworld made by thesidside
Smol background 4 castle section of MIND level
New plants for the mod (no, i will not replace fume shroom, both plants will be included).
im currently working on the shading, i never made this type of shade lmao.
It's my birthday.
So, i'm gonna start with a "How to code" vids for my Patreon.
Doing basic stuff like recreating or explaining things of some old games.
The first video will be an explanation of PvZ waves code using the decomp
(Non related image)
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