Game
Super Mario Bros Lethal Impact

2 years ago

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.




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Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

New "chapter 0" with part of the game lore, 2 levels, new animations and a lot of resprites, that and the conclusion of "Mind" and cave level(and a surprise) will be the version 0.2.

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

A full view of the choose your seeds screen with the new GUI at the max difficulty (Max Armor + Max Density)

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

College forced me to use godot to create a videogame on a month, here is the (early) title screen :>

En la uni me obligaron a usar godot para una materia de hacer un videojuego en un mes, aqui esta la pantalla de titulo (una version temprana) :>

testing doin games 4 web

A longplay of the Android Port

Smol background 4 castle section of MIND level