Game
Super Mario Bros Lethal Impact

11 months ago

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.




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They were like this for 5 minutes (or more) before they started fighting (they were charging their full power ig?!)

PvZ Eternal mod Gatling pea rework.

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

ENG

Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)

ESP

Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)

im confused about who is saying that, Luigi or Luigi...

New plants for the mod (no, i will not replace fume shroom, both plants will be included).

im currently working on the shading, i never made this type of shade lmao.

New "chapter 0" with part of the game lore, 2 levels, new animations and a lot of resprites, that and the conclusion of "Mind" and cave level(and a surprise) will be the version 0.2.

Finally managed to add custom animations

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P