Next up
Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.
Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)
New "chapter 0" with part of the game lore, 2 levels, new animations and a lot of resprites, that and the conclusion of "Mind" and cave level(and a surprise) will be the version 0.2.
MIND part 2(now is personal lmao).
I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.
If ya liked follow the game :P
A full view of the choose your seeds screen with the new GUI at the max difficulty (Max Armor + Max Density)
Now you can play as Luigi(Music and idle r placeholders)
Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)
I didnt show it, but ya can customize controls (A lot of people hate jump with Z).
College forced me to use godot to create a videogame on a month, here is the (early) title screen :>
En la uni me obligaron a usar godot para una materia de hacer un videojuego en un mes, aqui esta la pantalla de titulo (una version temprana) :>
testing doin games 4 web
A longplay of the Android Port
Smol background 4 castle section of MIND level










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