Game
CasualBoy

11 years ago

Level Progression

I fixed the bug in the engine, ported attacking over to the new engine, made the room selection smarter and introduced level progression! Check it out…




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Movement Player movement is done, including basic collision detection (not demonstrated in the gif). I’ve improved the interface, which can be seen in a screenshot on the game’s page. I’m working on room loading at the moment.

Gif Trouble / Progress

Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Another house i made long time ago.

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve