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#Devruary Day 26
The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.
What a weird place, this looks different from the other levels...
Check this out, as a birthday present, @FlyingGraphite
made this amazing art of the encounter with Chernobog in the 9th circle!
Here's the fruits of my sprite work, complete with a beautiful stormy background by Ansimuz: https://ansimuz.itch.io/warped-storm-night
For the first #ScreenshotSaturday of 2026, I have two new attacks to show off for Augusto!
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
Getting into some heavy stuff soon so I needed more face sprites
Not much new to show this week. I've mostly been doing some gameplay tweaks. But I also started on outro for Mission 3.
Got a fancy new thumbnail for Judgment of Heaven (better late than never)
Created in DaVinci Resolve
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.










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