Game
Judgment of Heaven
3 years ago

Level three done and uploaded for testers




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Getting into some heavy stuff soon so I needed more face sprites

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time

Added a flash when a character is damaged, because more feedback is always good

Dodge roll complete, Cobalt Moon is officially a soulslike now

AND THIS WEEK'S EXCITING UPDATE IS...

an options menu

Listen, game dev isn't always exciting new features. You gotta code the boring stuff too

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

Got a fancy game sprite to show for one of the cutscenes

What a weird place, this looks different from the other levels...

Big update this time. Added level end screens depending on how well the delivery went. Also, the wind spell should actually be useful now