Next up
Getting into some heavy stuff soon so I needed more face sprites
Got a fancy new thumbnail for Judgment of Heaven (better late than never)
Created in DaVinci Resolve
Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time
Added a flash when a character is damaged, because more feedback is always good
Dodge roll complete, Cobalt Moon is officially a soulslike now
AND THIS WEEK'S EXCITING UPDATE IS...
an options menu
Listen, game dev isn't always exciting new features. You gotta code the boring stuff too
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
Got a fancy game sprite to show for one of the cutscenes
What a weird place, this looks different from the other levels...
Big update this time. Added level end screens depending on how well the delivery went. Also, the wind spell should actually be useful now
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