Game
Judgment of Heaven


5 years ago

Little sneak peek at the enemies in Level 4




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Today I am very proud to announce DLSS 5 support for Cobalt Moon!

Got a fancy game sprite to show for one of the cutscenes

What a weird place, this looks different from the other levels...

For #ScreenshotSaturday, I have a new enemy type: the Emerald Warden! They guard Jade Penitentiary.

No screenshots today BUT I have the level theme for Mission 4, titled "Set Upon By Shadows"!

Art by https://bsky.app/profile/kastar23.bsky.social

Uh oh...

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

I just missed screenshot saturday, but here's the update anyways. Thanks to @Shori-shita for the suggestion. This is an important location, so it def needed some more detail.

Here's the fruits of my sprite work, complete with a beautiful stormy background by Ansimuz: https://ansimuz.itch.io/warped-storm-night

#ScreenshotSaturday

#Devruary Day 26

The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.