Game
LGCK Builder: Game Construction Kit
9 years ago

LGCK Builder: Game Construction Kit Updated to 0.6.0.6


What’s new in 0.6.0.6

*** 0.6.0.6

  • ENGINE: replaced scene list w/ ptr

  • ENGINE: new events: Level.onHandler, Level.onGoalKilled

  • ENGINE: added borderColor, introBkColor, introTextColor

  • ENGINE: added experimental barebone runtimes (opengl, SDL, SFML)

  • ENGINE: new game events: onPickup(), onSaveGame(), onLoadGame()

  • ENGINE: new game events: onRestartLevel(), onNotifyClosure()

  • ENGINE: new sprite event: EO_NOTIFYCLOSURE

  • ENGINE: new level event: EL_NOTIFYCLOSURE

  • ENGINE: custom scrolling layers (see layer_setOffset)

  • ENGINE: tied EL_RESTART event with snapshot_reload

  • ENGINE: replaced FTGL w/ lgck’s own font rendering code

  • ENGINE: added colorMod (primary light source)

  • EDITOR: added scriptWizard

  • EDITOR: autoupdater to check for new versions

  • EDITOR: edit raw path (sprite)

  • EDITOR: GUI to resize font size in the editor pane

  • EDITOR: SpriteWiz waypoint added

  • EDITOR: added Edit Images pop-menu item for sprites

  • EDITOR: testLevel nows allows to play a full game

  • LUA: updateJoyState()

  • LUA: callGameEvent(), sprite_unmarkAsGoal()

  • LUA: sprite:get(), sprite_set()

  • LUA: sprite:get()/set() can access EXTRA_XXXX values directly

  • LUA: sprite:hitTest()

  • LUA: display_sizeText(), Display:sizeText()

  • LUA: ss_drawText(), ss_paint(), ss_paintImage(), ss_clear()

  • LUA: Counters:inc(), Counters:dec(), Counters:add()

  • LUA: warpTo(), strv_get(), strv_set(), strv_del()

  • LUA: snapshot_take(), snapshot_reload()

  • LUA: layer_setOffsetX(), layer_setOffsetY()

  • LUA: SHL(), SHR(), ss_notifyClosure()

  • BUG FIX: When more than 10 Displays active, only the last one is displayed

  • BUG FIX: random crash when sprite is added to main layer



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What's new in LGCK builder 0.6.9 - EDITOR: FontWizard lets you import system fonts

- ENGINE: overlays now support multiline text

- ENGINE: overlays can have custom fonts

- ENGINE: abstracted keys and buttons

- EDITOR: added debug output window

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