Game
FNAF Kit
1 year ago

Light menus are working fine. Now turning my attention to rewriting mouse interaction. The code is some of the oldest in the game and could be far more efficient.




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Remember, even the most experienced of socks can have trouble navigating infinity.

Buttons jump scare test shot

Buttons ver 2- jumpscare Test

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.