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Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Lil' Shooter:
the movement script isn't right, but the camera's working!
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Working on a game for the Ludum Game Jam! So far, I've made the whole scene and some scripts. It's going pretty well :P (something like this might be the main menu screen. what do you think?)
trying to make a jump script, forgot to implement gravity :0
Have you been waiting for a tiny game? Well, the wait is over!
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
working on an spinning arm that'll hold a cube and yeet it out of existance
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
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