5 years ago

Live Battle Grid System I'm working on for rpg maker engines (mv+).

I post frequently on twitter: https://twitter.com/synrec_kaisyl




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Summoning system coded into Juno for the full version.

Skill set for rebecca union not final.

Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finished designing this area, just gotta add a ton of polish to it right now

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.

The battle system takes inspiration from megaman battle network but functions as its own system.

Battle Scene Clip from Juno

Welcome to Meowosville, home to the catfolk, with houses made of cardboard boxes and feline-looking towers! 🐱

Catfolk love to fish, and love the company of the nearby dogs and crabs! 🐶 To the north, the buff cats claimed a cave as a gym for themselves. 💪

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!