4 years ago

Live Battle Grid System I'm working on for rpg maker engines (mv+).

I post frequently on twitter: https://twitter.com/synrec_kaisyl




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Summoning system for Juno Full version, still needs some optimization so it's a while again to go but I'm gonna use it to implement some unique mechanics.

Summoning system coded into Juno for the full version.

Skill set for rebecca union not final.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Finished designing this area, just gotta add a ton of polish to it right now

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

This is an obstacle which teleports randomly and can damage enemies if it appears on top of them.

The battle system takes inspiration from megaman battle network but functions as its own system.

Battle Scene Clip from Juno

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

So

i may or may not make an full art of some person or i may just leave this like that-