
lol totally didn't steal any ideas here...
sorry if the graphics are low quality, im working on better ones :D
so yeah this is Chaos Syndrome a horror game im making
THE backrooms entity sound is there cuz i was bored, itl be replaced soon
Next up
added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.
few tweaks
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise
fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement
ignore the funky player movement, it really needs to be fixed
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
a week ago my fps at this scale would be sub 30
small changes add up












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