Hello everyone. As promised, a few days late obviously, here's what will be in the final update of this game (for now, we're planning a few things but I won't say everything to avoid spoilers).
Well, one of the main things that will change is the game's suit list (well, this is going to be a very tricky thing to change).
The suits already confirmed for the game are:
1- Photo Negative Mickey
2- Oswald
3- The Face
4- Disembodied
5- Acephalous
6- Mortimer
7- Daisy
8- Photo Negative Minnie
9- Ortensia
10- Undying
11- Willy
12- Pete
13- MickMick
14- Hourglass
15- Pluto
16- Slester
17- Cactus Kid
18- The Suffering
19- Corruptus (his mechanics will change, still being considered)
20- True Mickey (obviously)
21- Purity
22- Blood Mouse
23- George the Eyesore
Well, you missed Pure Oswald, right?
That's right... Let's move on to the changes in the suits' behavior:
Photo Negative Mickey will be much more aggressive in Night 1 in this version.
Acephalous will have 3 different behaviors: the first - he will enter your room normally, just like in the current mode, and hide under the table; the second - he can take your head from the meat freezer, put it on and attack you, then the mechanics to get rid of him will be different (I'm still planning this); and the third will be him going to Character Prep 1, taking the Disembodied's head and running to your office, demanding that you hide quickly.
Because of Acephalous, Pure Oswald will be removed (at least in the traditional mode; he might be in Custom Night, but NOTHING IS GUARANTEED!).
Well... Other characters will also have custom mechanics, but we are considering that.
Okay, now let's go to the camera listing:
CAM 01 - Staff Area
CAM 02 - Meat Freezer
CAM 03 - Character Prep 1
CAM 04 - Storage Room
CAM 05 - Bathroom
CAM 06 - Lounge
CAM 07 - Broadcasting Room
CAM 08 - Character Prep 2
CAM 09 - Janitor's Closet
CAM 10 - Roof
CAM 11 - Island Entrance
CAM 12 - Break Room
CAM 13 - Kitchen
CAM 14 - Power Room (yes, the power mechanics will be a little different from the current version).
New mechanics:
The power system will have a revamp. You can turn off the power by pressing P, HOWEVER, the power will remain off for a longer time. To turn it off, you have to wait about 2 minutes. There will also be a suit that goes to CAM 14 to break the generator. If the generator is broken, that's it, power off all night (remember that the flashlight battery isn't infinite, so be careful).
The kitchen will have an exclusive suit for it. I'm thinking about it, but I was thinking of putting in a suit with a funny mechanic... I found a model of a gasoline can... Yes, a suit will try to set the whole building on fire, and you'll have to deal with it.
The back... Yes, that's right. Remember FNaTI 2 The Revenge where you have to watch out for Acephalous so he doesn't come in through the back? It will be the same here (I'm thinking of putting The Face along with Pete here).
The standstill mechanic is the same as in FNaTI 6.0.
Changes to the cameras:
The Meat Freezer and Staff Area will have size modifications. I'm going to increase their space so I can put more than one suit on the camera at the same time.
Regarding the minigames:
There will be the Floor 1 Minigame, Back to Past, and Jeff the Killer (this mode will have modifications). In addition, I intend to include minigames from other creepypastas (Slenderman, Eyeless Dog, etc.) and perhaps a creepypasta mode that includes them all. I've also been thinking about adding a post-mortem in the style of Oblitus Casa to the game.
Since this is an ambitious plan, it will take a long time to be ready. Furthermore, I think I'll do the same as the other versions, releasing the alpha version, beta version of the new update, and so on. I've also been thinking about changing the game's name to Abandoned Discovery Island: SSA Navigation since it will practically be a new game.
Regarding the current beta version, it will be available to everyone who likes the classic style and classic mechanics. I plan to make the DEMO and alpha version of the game public.
So that's it, a long text but to clarify some things for you.














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