So first off:
this is not the return of bi weekly updates. I’m going to get back onto that when the campaign map is finished. But I’d like to quickly brief everyone on what’s been happening.
How’s that map going?
Pretty well actually, but veeeery slow. I’ll share some gifs and images from twitter real quick.
Twitter: Hi!
(Walks about awkwardly)
Bye!
Twitter: Oh-! She speaks this time!!!
I love that smooth camera transition BTW. So simple to put together but it looks. SO. GOOD!
Twitter: There are also borders that trigger cutscenes. It’s nothing complicated, but a nice place to start.
Twitter: First real attempt at a cutscene! Keep in mind this is very rough.
Also that the skeleton is temporary :P
Twitter: Progress report: Slow, but getting somewhere!
Thankfully this kind of level design isn’t that strenuous.
Twitter: So this is basically my day so far. Building more of a map that should be done by now.
So a very slow and sluggish day.
That last picture sort of explains the long wait… In short: Game Maker Studio 2 is a VAST improvement from the previous version, but it isn’t perfect. Translating my collision system took a bit more tinkering than I initially thought it would. So that one part of the map now looks like this!
In short, I have a tileset for solids now. No, it isn’t tile collision, and no, it doesn’t change any of the pre-existing collision. It’s purely convenience on my end. Basically, it checks for these tiles and replaces them with actual solid objects. Nothing crazy complicated, not resource intensive, but also doesn’t take up any time to do.
That mostly covers it. I’ve done a fair bit of tinkering behind the scenes. This is just to get everyone up to date on what’s been happening. Hopefully I can finish this up sooner rather than later, but now that I have a part time job, development is a bit sporadic again. I do use my twitter a fair bit. Keep in mind things can get opinionated, so keep that in mind.
Until next time!
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