Game
ARANA
7 years ago

Long overdue devlog!


So first off:

this is not the return of bi weekly updates. I’m going to get back onto that when the campaign map is finished. But I’d like to quickly brief everyone on what’s been happening.

How’s that map going?

Pretty well actually, but veeeery slow. I’ll share some gifs and images from twitter real quick.

Twitter: Hi!

(Walks about awkwardly)

Bye!

5d0b28dbdfdcc.gif

Twitter: Oh-! She speaks this time!!!

I love that smooth camera transition BTW. So simple to put together but it looks. SO. GOOD!

5d0b28e978d26.gif

Twitter: There are also borders that trigger cutscenes. It’s nothing complicated, but a nice place to start.

5d0b28ee3e108.gif

Twitter: First real attempt at a cutscene! Keep in mind this is very rough.
Also that the skeleton is temporary :P

5d0b28f83daf5.gif

Twitter: Progress report: Slow, but getting somewhere!

Thankfully this kind of level design isn’t that strenuous.

5d0b28feb9f94.png

Twitter: So this is basically my day so far. Building more of a map that should be done by now.

So a very slow and sluggish day.

5d0b2901b4d4e.jpg

That last picture sort of explains the long wait… In short: Game Maker Studio 2 is a VAST improvement from the previous version, but it isn’t perfect. Translating my collision system took a bit more tinkering than I initially thought it would. So that one part of the map now looks like this!

5d0b29048ac4a.png

In short, I have a tileset for solids now. No, it isn’t tile collision, and no, it doesn’t change any of the pre-existing collision. It’s purely convenience on my end. Basically, it checks for these tiles and replaces them with actual solid objects. Nothing crazy complicated, not resource intensive, but also doesn’t take up any time to do.

That mostly covers it. I’ve done a fair bit of tinkering behind the scenes. This is just to get everyone up to date on what’s been happening. Hopefully I can finish this up sooner rather than later, but now that I have a part time job, development is a bit sporadic again. I do use my twitter a fair bit. Keep in mind things can get opinionated, so keep that in mind.

Until next time!



0 comments

Loading...

Next up

Submitted my game for the OperaGX game jam last night.

Would love to get some feedback!

(Excuse the poor gameplay performance, I'm playing for two)

https://gamejolt.com/games/signal_lost/638324 #OperaGXGameJam #OperaGX #GameJam

Decided I'd give this jam a go since I'll probably have the time. After an evening, I think I've got a good starting point???

So

i may or may not make an full art of some person or i may just leave this like that-

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

An infected room from the second part of Cybel ! Are you up for some cleansing?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Super Sonic Pixel art.