Game
Guide Dog
1 month ago

Long time, no post. Also long time, no dev

Updated this to Godot 4.4, went through and figured out all their TileMap changes. No real breaks in actual gameplay. I should finish this game. The loop is fine. Just have to make the levels...




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NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Level 5 complete Not sure if I'm ambitious enough to do Level 6 today. I might just need food first But it's looking like a demo is possible this weekend

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Area 1 is complete! 7/7 levels!

Read more to learn about the upcoming demo

Zombie in action! #GameDev #Art #PixelArt

Mirror, mirror, on the wall

Who's the richest of them all?

This guy. Because he has two fridges, two microwaves, two chest freezers, and four ovens

And let's not talk about the luxury bathroom