Game
Guide Dog
1 day ago

Long time, no post. Also long time, no dev

Updated this to Godot 4.4, went through and figured out all their TileMap changes. No real breaks in actual gameplay. I should finish this game. The loop is fine. Just have to make the levels...




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Level 5 complete Not sure if I'm ambitious enough to do Level 6 today. I might just need food first But it's looking like a demo is possible this weekend

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms

Zombie in action! #GameDev #Art #PixelArt

Went to a powwow today, which means I got basically nothing else done. But I did fix that oddly specific bug and make the option button a teeny bit more interesting Just need to fix Lucy's vest (tomorrow) and then on to the demo!