Game
Guide Dog
10 months ago

Long time, no post. Also long time, no dev

Updated this to Godot 4.4, went through and figured out all their TileMap changes. No real breaks in actual gameplay. I should finish this game. The loop is fine. Just have to make the levels...




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DEMOS ARE NOW AVAILABLE!

If you're a Linux or Windows user, a demo of Guide Dog is now available

This game has gone through so many iterations it's not even funny anymore

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!

Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Level 5 complete Not sure if I'm ambitious enough to do Level 6 today. I might just need food first But it's looking like a demo is possible this weekend

Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.

With exception of some minor odds and ends, the home interior sheet is finished, which means I can start on all the levels. The next house (level 9) is an old farmhouse, the kind that had a bazillion rooms