Next up
working on an spinning arm that'll hold a cube and yeet it out of existance
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D
the movement script isn't right, but the camera's working!
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
trying to make a jump script, forgot to implement gravity :0
Here are some earlier photos of the tutorial level before it got a sky :3
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
walking animation done ;P











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