
Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D
Next up
working on an spinning arm that'll hold a cube and yeet it out of existance
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Here's Florrel! (left is what she use to look like :D)
trying to make a jump script, forgot to implement gravity :0
he looking like a lizard
Here are some earlier photos of the tutorial level before it got a sky :3
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
working on some low-poly character rigging:
making a humanoid, today










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