3 years ago

Looking for a talented sprite artist and a great musician. I have experience in GameMaker Studio 2's GML Code. Send a DM with your past works to ice3#7142 on Discord if you're interested. Good luck and have fun at the game jam, everyone!




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I decided to use the scenarios from the movie one of which is perfection itself, the graboids get more sensitive the more together you are wink wink.

Animating those graboid arms was a heck of fun! hope you enjoy it!

https://gamejolt.com/games/Tremorstogetherwestand/730770

Did you know? The Horror Forest level of our game is based on the Felix the Cat 1988 movie. The trees and slime was referenced to the scene where Felix meets the old dwarf guy. This level was also inspired by Thriller Bark saga of One Piece, zombies + BG.

Congrats to the winners and congrats to ALL participants. The games entered in this jam were AMAZING & incredibly hard to judge. Game Jolt staff will reach out to the winner via the email associated with their Game Jolt account!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.