Title: Detention+ (Remake Project)
Genre: Psychological Horror / Survival Horror
Tools: Unreal Engine 5, Blender
Inspiration: (list your inspirations — like Resident Evil Village, Little Nightmares, The Joy of Creation)
Status: Pre-production (seeking passionate collaborators). I am looking for a team that uses Unreal Engine 5 and Blender and I have been asking for the past two months to find one and It has not worked out for me. I need 3D Modelers (Blender) – to create props, environments, and characters
Animators (Blender + UE5 rigging/animation system)
Sound Designers – horror soundscapes & SFX
Blueprint/Programmers – UE5 gameplay mechanics
Concept Artists – help visualize levels/characters. We’ll use Discord for daily chat and file sharing, and Zoom for weekly team calls.”
That way, people know your team is organized. “If you’re interested, please share a link to your portfolio, GameJolt page, ArtStation, or even a few screenshots of past work. Beginners are welcome too if you’re serious about learning.” Contact me on Discord: themexican#2331". This is a huge passion project for me, and I want to build a small, creative team that loves horror and storytelling. If you want to be part of something exciting, join me!”
Next up
The gameplay trailer is ahead of us and we only have 2 weeks left until the gameplay trailer releases. I want to talk about the two mechanics that are going to show in the trailer.
"Laboratory" l The Afton's Register Chapter 2 Cinematic Teaser Trailer
So what’s up Poppy Playtime chapter 5 fans! Today we will talk about the gameplay trailer and what we can expect in this trailer as well. Let’s go into some theorizing!
I’m a solo dev making a handcrafted dark fantasy world full of secrets and rich lore. No Lumen, no Nanite—just classic lighting so it runs on your toaster. Love The Witcher, The Last of Us, or Monkey Island? This is for you.
In Lobo, cozy spots actually heal you. Bed heals 3x faster, chair 2x, campfire 1x. Sometimes survival isn’t about fighting; it’s about resting.













0 comments