Game
Stardew Tears

11 years ago

Lots of Levels!

For 72 hours, there is a good chunk of varying levels. Just look at this space scroller being eaten in space




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Short intro of us ๐Ÿ’•โœŒ๏ธ

We're an eletro duo based in Seoul ๐Ÿ‡ฐ๐Ÿ‡ท Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era ๐Ÿ’ฝ CD listenin ๐Ÿ“Ÿ beeper beepin ๐Ÿ’พ floppy disks floppin days ๐Ÿ˜Ž

Stream now! ๐ŸŽง

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโ€ฆ

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โ€ฆ).

I-Buki

Mio-Da!

Ibuki Mioda!

Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)