Game
SpaceBattery

3 years ago

low poly in game model




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pods produce vapor trails now

testing ze'Laza

Honored to have commissioned "Slimygoo", one of my favorite artists, to bring some coolness into this project. Super excited for this one!

You will find his art here:

https://slimygoo.newgrounds.com/

(btw: in the concept you can see a space-pod pilot taking shape)

Started working on the pick-up item mechanics.

The one from the screenshot is a simple energy re-filler.

more stuff to come...

next space craft in

Testing some audio for the first time.

The annoying shot sound is currently for the only weapon avilable... lol

4 minute test play of ALPHA 02052023

Marks almost 2 months of development. Proud moment of "I've made a thing!"

Whoever wants to test the game, be my guest. It's on itch.io (and can't be found , lol).

radioactive ring weapon

37 DVDs of backing up graphics, sounds and project versions. For a game that is only 76MB in size (so far).

Who else uses optical to back things up, I wonder?

Started working on a custom AI.

So far the pods know how to choose between different possible paths and patrol them.

Can't use NavMesh... 6DOF AI from scratch = Nightmare!